Black Tiger Black Tiger (bootleg set 1) Black Tiger (bootleg set 2) Black Dragon (bootleg) Black Dragon Black Tiger Black Tiger (E) Black Tiger (E) Black Tiger (1989)(US Gold)(128k) Black Tiger (1989)(US Gold) Black Tiger (1989)(US Gold) Black Dragon (bootleg) Black Tiger (bootleg set 1) Black Tiger (bootleg set 2) Black Tiger (1989)(Capcom) Black Tiger (1989)(U.S. Some really good levels (like the hair or bloody waves ones) together with really bad ones (the flying carpet, the bubbles).Monster (AGA) Wonder Boy in Monster Land (Galaxy Electronics English bootleg) Wonder Boy in Monster Land (English bootleg) Wonder Boy in Monster Land (Japan not encrypted) Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043) Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043) Wonder Boy (set 2, not encrypted) Wonder Boy (set 2, 315-5178) Wonder Boy (set 3, 315-5135) Wonder Boy (315-5162, 4-D Warriors Conversion) Wonder Boy (set 1, 315-5135) Wonder Boy (system 2) Wonder Boy (not encrypted) Wonder Boy (set 1, 315-5177) Saiyuuki World (Japan) Bikkuriman World (Japan) (Alt) Bikkuriman World (Japan) Bikkuriman World (Japan) Wonder Boy in Monster Land (E) (Mastermix Compilation) Wonder Boy in Monster Land (USA, Europe) Wonder Boy (set 5, bootleg) Wonder Boy (US bootleg) Wonder Boy in Monster Land (English bootleg set 3) Wonder Boy in Monster Land (English, Virtual Console)
#Sega genesis ghouls and ghosts rom series
This is a series that works better around limitations and made the stage design too unfocused, dull and too conventional for my tastes. Combining the double jump and the 4-directional shooting was a bad idea despite how good it sounds.
#Sega genesis ghouls and ghosts rom psp
The one I don't like is the PSP one, not even the revision. The PSX version can display the original in its natural resolution.īoth are equally awesome and I see myself swapping between both often. later included in Capcom Classics Collections, also remixed version on GameBoy Advance. By the way, don't play this one in Saturn, it was awfully letterboxed. Daimakaimura (Ghouls n Ghosts) Capcom 16-bit arcade game, 1988 ports to the Sega Mega Drive/Genesis in 1989 and NEC SuperGrafx in 1990 Chmakaimura (Super Ghouls n Ghosts) made for Super Famicom / SNES, never originated in arcades, 1991. It showcases nicely the strengths of the SNES, and once you get into it, it plays like a musical score. It is a more cinematic and setpiece platformer, slower, more methodical and involving more waiting and careful observation that the previous one, which makes it more fair without sacrificing difficulty. It tries to be too twitchy and maniac at times.Ĭho Makaimura is a title tailored more for a console experience. Dai Makaimura is an awesome platformer but its arcade roots show.